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Trinity rpg pdf
Trinity rpg pdf







trinity rpg pdf

And did a little writing in the Aberrant Players Guide on the subject of psions. *Was involved in the initial concept development, but that changed dramatically in the final release - big part of why aberrants in Trinity are so different (and less powerful) than in Aberrant. The common refrain of RPGs, that you can do whatever you want in your game, is explicit in the Continuum: your home game is just as canonical as the official releases, since all. The Trinity Continuum is, as the name implies, a vast continuum of multiple dimensions and timelines. (If I recall correctly, Ian also proposed much of this when he was in discussions with White Wolf about taking on the line as an Arthaus- / Sword & Sorcery-style imprint. The Trinity Continuum is a new edition of the Trinity Universe series created and formerly owned by White Wolf. Oh, and spell out all the damn secrets and behind-the-scenes machinations so that Storytellers actually know what the plan was and could use - or discard - those plots accordingly. I'd actually wanted to reboot the line after BG would've come out - advance the setting (bring the Coalition in play, show the Orders as breaking from Doyen influence, etc) tighten up history to rework the weak explanations and bad rationales for how the Aberrant Era evolved into the Trinity Era clean up discrepancies why aberrants are presented differently in those two eras codify rules for how aptitudes disrupt quantum powers (which was long meant to be the case but was never written down till the d20 versions - I'm an idiot sometimes) rework the aptitude framework so that everything has practical use without being nova-scale overpowered. Kraig Blackwelder might offer some input if he's still kicking around this site.įar as Trinity goes, yes, there was a plan for Bright Continent and the STG. Click to expand.I had little involvement with Aberrant*, so I can't say what plans there were for that line.









Trinity rpg pdf